A stirring intro video traces the line from Brooklands race track to a near-future Brooklyn, telling how the world of racing lifted itself above the tarmac. Studio Liverpool has turned the clock back to attain that spectacle, offering up a prequel of sorts. It's an effective showcase, too - witnessing the fidelity and detail as seven fellow anti-grav racers make a violent ascent from a busy New York cityscape, all between the palms of your hands, has as much impact now as the original did some 17 years ago. It's a technical feat that's sadly been replicated rarely since, ensuring that both HD and Fury remain high watermarks in the PS3's library.Īnd now there's WipEout 2048, providing proof of the Vita's abilities as a high-end, high-spec portable. Here was gaming in 1080p and at 60fps, all served up as a digital download. More recently, WipEout HD was proof of concept for a future that's yet to be fully realised. It started with the PlayStation debut, a game that did more than just usher in the 3D age - it lent gaming an edgy credibility that helped pave the path to success for Sony's then fledgling interactive empire. WipEout's been much more than a futuristic racing series since its inception - it's been one that's screamed that the future is, in fact, now. This is WipEout at its best, and it's preserved, in part, for the series' Vita debut. It's made more urgent by Zone's airbrushed psychedelics, and more urgent still by the steadily escalating speed of the ship at your fingertips. It's the drop halfway around this sky-bound track that does the trick a blind crest that gives way to nothing, the track pulled from beneath you and leaving you suspended for a handful of panicked seconds. It's by surrendering myself to WipEout 2048, and more specifically, to Zone mode on the track Sol. It's not by counting the grey hairs in my beard, nor is it by examining my receding hairline, checking my bank balance or reading up on whatever tropical disease is in vogue. You do the same thing (multiply, divide add or subtract) to bothīy doing the same thing to both sides of the equation you can find what one x is equal to.I've found a new way to terrify myself. The equation will remain balanced only if Way to solve equations by thinking of the two sides of the equationĪs two sides of a balance. This button restarts the difficulty level but will present different equations. A Restart button is provided if the questions generated start to become a little too difficult. It is not possible to predict how quickly you will develop confidence solving equations of a particular type but typically the examples will increase in difficulty very slightly each time you press the Next button. You canĬhange the options so that one of five different types of equation Make up unlimited equations for you to practise solving. To find which value is represented by the letter x. There will be no powers (squared, cubed etc). In simple terms it is a mathematical sentence in which youĬan see only one letter (which might appear more than once) but A linear equation is an equation in which each term is either aĬonstant or the product of a constant times the first power of a
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